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Killers And Thieves Download Utorrent Kickass

Updated: Dec 8, 2020





















































About This Game Take the city then take your revenge in Killers and Thieves, the guildmaster adventure from the co-creator of the Banner Saga series. You are the unseen master of a thieves’ guild in the medieval city of Greypool, taking ragged street rats and forging them into master criminals.Assemble and train a team of unique burglars, thieves and cutthroats then send them on daring heists across a sprawling city. Select your team carefully - do you want the agile catburglar, the master lockpicker, or the deadly cutthroat? You can’t always take everyone you need, and the city is full of surprises that will force you to redraw your carefully-laid plans at a moment’s notice.You decide the degree of risk: you could play it safe, but great riches await those bold enough to chase them—but then, so does the hangman’s noose.You are the guildmaster. Send your ragged crew out on daring heists to stake out targets, steal precious things, and even perform assassinations.Think on your feet. Meticulously-planned operations may fall into chaos as surprising emergent events come together in new and unexpected ways.Play your way. Follow a compelling series of story-driven missions, and employ your own initiative to identify high-value targets in a living open world.Keep the gold flowing. Wages must be paid, so make sure the money keeps rolling in. If the coffers are empty when payday comes, there could be trouble.Manage your thieves. Recruit worthless street rats and forge them into master criminals, but remember the risks: even your best might not come home again.An ugly world made beautiful. The sprawling city of Greypool and its seedy residents are brought to life with stunning art and animation inspired by medieval artworks.An acclaimed team. Killers and Thieves was created by Alex Thomas, co-creator of the acclaimed Banner Saga series, and a team of award-winning industry professionals.Killers and Thieves is the creation of Alex Thomas, co-founder of Stoic and Creative Director on The Banner Saga. He created this thieving adventure as an independent project, and it is being published by the Stoic team. Inspired by the question “What if you ran an entire thieves guild?” Alex has collaborated with a team of talented industry professionals to breathe life into a cruel, dangerous world. 1075eedd30 Title: Killers and ThievesGenre: Action, Indie, RPG, Simulation, StrategyDeveloper:Alex ThomasPublisher:StoicRelease Date: 23 May, 2017 Killers And Thieves Download Utorrent Kickass killers and thieves wiki. tom waits killers thieves and lawyers. killers and thieves rus. killers and thieves download. killers and thieves igg. killers and thieves book. only killers and thieves book. robbers killers and thieves lyrics. only killers and thieves. games like killers and thieves. killers and thieves guide. only killers and thieves movie. killers and horse thieves. killers and thieves ending. killers and thieves chomikuj. only killers and thieves ending. killers and thieves igg. paul howarth only killers and thieves review. only killers and thieves book review. killers and horse thieves. killers and thieves steam. only killers and thieves a novel. only killers and thieves ending. only killers and thieves epub. only killers and thieves. only killers and thieves by paul howarth review. paul howarth only killers and thieves review. killers and thieves book. killers and thieves crack. killers and thieves skills. thieves deceivers and killers tales of chemistry in nature. only killers and thieves pdf. robbers killers and thieves lyrics. killers and thieves. killers and thieves skidrow. killers and thieves system requirements. killers and thieves skills. only killers and thieves wikipedia. only killers and thieves summary. only killers and thieves review. tom waits killers thieves and lawyers. only killers and thieves paul howarth. of killers and thieves. only killers and thieves summary. killers and thieves mods. killers and thieves review. killers and thieves controls. only killers and thieves book review. of killers and thieves. killers and thieves pc. only killers and thieves wikipedia. killers and thieves youtube. killers and thieves zog. killers and thieves game. only killers and thieves review. killers and thieves guide. killers and thieves cheat engine. killers and thieves rus. killers and thieves zog. killers and thieves trainer. only killers and thieves amazon. only killers and thieves quotes. killers and thieves cheats. killers and thieves skidrow. only killers and thieves goodreads. killers and thieves gameplay. killers and thieves alchemy. only killers and thieves epub. only killers and thieves ebook. killers and thieves youtube. only killers and thieves wiki. killers and thieves novel. killers and thieves system requirements. alex thomas killers and thieves. killers and thieves mods I'm sad to see such a low rating for this game (though, that tends to come whenever a developer moves on to new projects).I have this game tagged as Crime Boss, which is one of my favourite genres. It's a fairly rare niche, and when a game does its own interpretation and does it well, that makes it practically exceptional in my book. And wow, c'mon, the core gameplay is catburglary. You'll practically never find games that do it well, and when they come close (in games like Dishonoured or Deus Ex), they're so bogged down with environmental story-telling or setpiece action sequences that you lose the basic thrill of tip-toeing around where you shouldn't be. The burgling is very much a 2D puzzle experience, finding sightlines and convenient leaps and knowing which doors should just be left locked for your own sake. It's really vital to develop skills amongst your roster of thieves so that you have a wide range of abiilities available when you're on the job. Though, the occasional lone-wolf with the perfect mix of skills can be an amazing thieving experience as well.The overall aesthetic is lovely, the gameplay is fairly unique but eminently fulfilling if you enjoy its style. If you can imagine yourself enjoying this game, i'd wager it will satisfy your interests. Writing this in the hope that it'll stop people from getting deceived. I wanted this game to be good. I really did, the concept is amazing, but unfortunately the execution isn't. As it is now, it's completely broken and you can't even complete the 1st mission. It looks like the dev has dropped the game as well, see https://steamcommunity.com/app/382330/discussions/0/1290690926876169590/?ctp=7 so consider yourself warned. Don't even know why this is still up for sale.... This is a great game! Along the lines of This is War and other scrollers, it's been a blast. The interface is simple and easy to pick up on. The art is amazing, as most Stoic creations are. I'm also very happy with the dificulty level. Not so simple you'll run through it without a scratch, but no to hard to get the beginner into the game.. lt;First review, pardon the dust>This is an awesome idea. And, I'll continue to play it despite the limitations.But there are some things that just fall short.First the great things:1. The art is thematic and very moody. The maps are the same,2. The story is a revenge story: a oldy but a goody.3. A lot of the systems for the game feel well thought out: having to fence goods and train thieves. Culprits being caught and carted of to jail. Heat levels in different zones.4. The *concept* of the heists are beautifully simple, the complexity is in the execution.There are some large howevers.1. First, it is a rogue-like. While I'm not traditionally against rogue-like games, the problem is that the game is not a procedurally generated. The story mission are the same, time and again and so on your third or forth attempt, the playthrough can be a little stale. A single fallback savepoint (every week, for example) would be enough to avoid this (and the points in subject 2 below.2. Third or forth playthrough you say? After only 10 hours? Absolutely. There are a bunch of reasons that can fail you in this game, and the frustrating thing is more or less, there's absolutely notihing to be done. My first playthrough I ran into a mission where I needed two knife fighters. I could not recruit a second one for love or money. When I finally did, he was fairly unskilled and perished in the attempt. Moments later my second skilled knife fighter fell to the same guard - failing the mission.3. How did the knife-fighter die you ask? In combat of course, fighting a low-level guard while my second knife fighter stood behind the guard doing nothing. Her knife was out, but she wouldn't engage the guard. After carefully maneuvering the guard into a quiet area where he could be attacked from both sides, only to watch him methodically cut down my junior fighter and then turn around and kill (capture) my guild leader.4. The stealth mechanic is also a bit broken. The guards have no discernable pattern - making it impossible to "get the timing just right". It's more a function of blind luck - which detracts from the overall experience. If all your careful gameplay can (and routinely is) invalidated by a RNG because the guard randomly starts moving in the direction of your thief it can be quickly demotivating.5. The game runs just too fast. Although you can take crews of up to four thieves, in reality, you'll only ever be able to use one or two at a time. if you have more than that in a building at once, it's likely that a randomly moving guard will stand near enough to a motionless thief to start detecting them before you can really do anything about it. Then your choices are run (and be spotted - quickly decreasing your stealth pool) or wait and hope that he moves on before you run out of stealth pool and captures your thief. Both are "meh" choices - they feel passive, defeating the idea that you are actively able to change the fate of your thieves.6. Some niggling things - you can change the nickname of your thieves, but not their appearance. On one playthrough I ended up with four thieves with the same portrait - two of them were knife fighters and accidentally sent the junior on heists a couple of times. Since the only parameter I can alter is the nickname their names were changed from Sharp and Boots (admitted awesome streetnames) to SrKnife and JrKnife. As well, there are some thing that just are not documented anywhere: if you click on a map, it bring up a menu to Heist or Stakeout - who knew? Not I until my second attempt - leaving me wondering if there is just a bunch more stuff I just don't know about.Ultimately, will I continue to play this game? Absolutely. Mostly because the idea is fantastic. Why someone hasn't (to my knowledge) exploited this idea before I don't know. The developer has been active in patching - I'm hoping his frustration levels will not max out before he's done.I'm conditionally recommending: go in with your eyes open and you won't be disappointed.. Caveat: I've been wanting a game very like this one for many years before it was released, so it's possible my glasses are slightly rose-tinted.So first: I can see why the reviews are mixed. For my first several hours in-game, it was extremely frustrating. I was trying to make it work the way I thought it should work (since there really isn't a great deal of guidance), and...it wasn't working. Beyond problems on the heist, I had no grasp of the shop system for a bit, so my first few attempts were a tale of money problems and dead or imprisoned thieves.And then something clicked.And oh man have I been obsessed with this game since. And I'm still within the first 20-25% of the story!Some pros: It's a legitimately thrilling, rewarding experience to make that narrow escape with all the loot. A+ on capturing "the feel of the heist." If you've ever wanted to have your own adventure in Lankhmar, this is the closest you'll get at the moment. The art and atmosphere make me feel like Fafhrd and the Grey Mouser could pop up any minute. Suitable price for the content, in my opinion. Great price when you consider how niche the subject is. That je ne sais quoi certain games (XCOM series and the like) offer whereby the player develops complicated relationships with the in-game crew. U/I and functionality: it looks pretty, it works, and it hasn't been as buggy for me as some of these reviews would indicate. Music is pretty perfect.Some cons: I've come into contact with one very minor bug so far where a story-quest resolved without me being able to see the result. Pretty minor. There are certainly some areas of gameplay which could be tweaked or expanded. Sadly, that doesn't look likely to happen. And that's a damn shame. Probably the worst thing is how opaque certain gameplay elements are until trial-and-error teach the player how a skill or mechanic works. (The "climb" skill is still basically a guaranteed death-sentence whenever I try to use it.)Okay. That's about it. Buy it! Enjoy!. Excellent game so far! Beautiful and inventive art. Only downside so far is I wish w,a,s,d keys would move the map. I find myself getting finger-tied at times. Otherwise great though.. I fear that afew people are too extreme with what they must expect from small development teams now days, Killers and Thieves started as a concept thats changed and evolved to become what it is now. At the moment there aren't that many decent squad/guild management games that work as well as KaT (Killers and Thieves). While repetitive and uniquely challenging I enjoyed the game more so because of my limited play time with work forcing sessions every few days.Oddly I related the game's heists to missions I've played in Doorkickers another squad game where each map / district has greater and lesser successes depending on how you appoarch the map with your limited squad. Particulary I found I need to have one spotter, one killer and one thief for most maps however mid game I needed multiple killers which meant that those characters who I gave skills earlier now weren't strong enough to cope. Which is probably meant grinding ... and grinding is part of the game aswell, as it can be more profitible early on taking a small two man team and opportunistically looting then an actual full team for a whole map "cleanout". Later on, I hope that the Devs add additional centralised management options so that shops can be accessed at the tavern rather then changing four or five screens to sell afew goods.Art style is much the same as Banner Saga as we'd expect however, I found that I didn't like the story thieves as losing one during a side mission meant waiting six or so days for another attempt which meant I stopped using them for anything other than needed. Eitherway I look forward to future updates as so should yourselves.6 / 10, with promise.. I want to love this game. I play blades in the dark table top and this game reminds me of it in all the right ways. Unfortunately no clear goals or "here's how you could play this game" on what is I'm assumeing is the tutorial story mission killed it. Trying to rescue my guy from being captured on my second try at the first mission ended with me clicking on the portraits on the left side trying to fight his captor and just calling someone else over to watch their friend go to jail. Guards magically know you're in houses some how and where you've went. Other guards know what other guards know so there is no running past one before his friend tells him about you. The guards just roll around the houses making a new player put up with that with no clear idea on how to actually play the game, that isn't going to get me to play your game.However, The art is fantastic, and I like the idea so much that while I am refunding this right now I'm going to keep it on my wishlist so I can watch to see if it gets some updates. But as of right now as other have pointed out the horrible controls alone make this unplayable, couple that with no clear idea on how to play it successfully explained to you in game makes this a big pass on my recommendation to you. To the developmer, please address these issues I want to play this game.Edit: after playing a bit more before the refund happened I was able to get past the first mission with out losing some ppl. This however only revealed more problems, even though I did start to feel as though I was getting over the control issues. The next few missions were I guess "assassination" missions. I use quotes because you're not given specific targets to kill you just need to kill x amount of guards and out of the 5 story missions I played 2 used this this as the win condition, and it's freaking weird. Why do I need to just kill random guards? Another problem was that the story missions give you no idea if it's just going to be a "heist" where you go in and rob stuff, or if you're going to send your 3 or 4 (sometimes specific) thieves to stand on a mission for 3 days just to get a story box. There should be some kind of indicator what you should be ready for so you can coordinate more of your crew to be productive. The music is horrible and at low levels all you hear is this obnoxious knocking noise to where you'd rather just turn it off. I also wonder if you can sell enough stuff to maintain your guild very easy. The missions I went on I stole 8 items that all had a very low value but had already spent well over half my coin (at the easiest level I think 800gp out of 1,500gp) getting what little valueables I had amd they were maybe worth 75gp total MAYBE probably closer to 45gp. I really fear that the 1 and a half hours I've seen of this game is most of what you'd be getting for the entire thing and there is just not enough there to even begin to over look the problems.

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